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Worldwide Revenue From Virtual Goods – Projection

Virtual goods like avatars are money makers in MMORPGs, virtual worlds, and even on Social networks. Apparently, a lot of people are buying virtual goods. Here are the worldwide forecasting for revenues from virtual goods sale:

2008 : $1.325 billion
2009 : $2.219 billion
2010 : $3.107 billion
2011 : $4.07 billion
2012 : $5.047 billion
2013 : $6.006 billion

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